Announcing Galaxy Galaxy S7 and S7 edge, Samsung has focused on Vulkan, the new API (application programming interface) graphics should replace OpenGL ES thanks to its very good performance. The Korean giant has worked hand in hand with Epic Games, the father of the Unreal Engine and Unreal Tournament to present a technology demonstration, ProtoStar, leveraging the API Vulkan.
last week, the Khronos Group – to whom one must API OpenGL graphics – unveiled Vulkan 1.0, the new graphics API to computers and mobile devices, capable of replacing both Open GL on computers that Open GL ES on mobile
<. p> the design of this new programming interface should, if developers play the game, take advantage of 3D engines and therefore much more fluid video games for one device. Vulkan makes it possible to reduce CPU consumption and thus the terminal, to better distribute the load on the different cores and increase performance with lower latency . To benefit from Vulkan, must have Android 6.0, a GPU (graphics chip) and supports a special driver
ProtoStar. Epic Games Master Vulkan
Good news: the Samsung Galaxy S7 has all these prerequisites, and the new Korean giant smartphone is compatible with Vulkan. Just to show that the Galaxy S7 in the belly with Vulkan, Samsung achieved a demonstration during the event formalization Galaxy Unpacked 2016 . For the occasion, Samsung has collaborated with Epic Games – to whom we owe the graphics engine Unreal Engine and the famous Unreal Tournament license – who cooked ProtoStar, a technology demonstration engine pulling the party Unreal Engine 4
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to read on the topic: Qualcomm: all Adreno 400 and 500 are compatible with Vulkan
Great graphics consoles
Thanks to the Vulkan support by the Unreal Engine, developers can create of the prettiest games graphically, with many graphical effects that will consume less resources with Open GL ES . So we find in ProtoStar effects previously unknown by the mobile world, like the dynamic planar reflections to create reflections on moving objects, the complete management of the particles, antialiasing time to increase fluidity, texture compression using the ATSC, dynamic shadows cascading, chromatic aberration, the refraction of light and the ability to render thousands of objects in real time.
The Galaxy S7 compatible with Vulkan
To a glimpse of what can give the couple and Vulkan Unreal Engine 4, you can view the video below on which one can admire the ProtoStar demonstration was performed on the stage of the event with an ad Galaxy S7. To recall, the latter is equipped according to the markets, a Qualcomm Snapdragon 820 with its Adreno 530, or Exynos 8890 with its Mali-T880 MP12 ARM. The two chips are obviously compatible with Vulkan and give similar performance on paper. In Europe, Samsung confirmed that we have the right to Exynos 8890.
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